“What can I get you guys today?” “I’ll have the awesome adventure game, please!” "Excellent choice! Comin’ right up!”
(a regular every day conversation)
Fail your way to the top!
That's what I'm trying to tell myself every step of the way. Developing a game on your own is a daunting task. You'll be faced with every single aspect that media creation has to offer: pixels, polygons, waveforms, frames, code and a lot of caffeinated beverages.
In my opinion, that's the great thing about it, though! Not the coffee - the other stuff. Well, the coffee is awesome, but only short-term awesome. The other stuff is long-term awesome! Making a game, to me, is about failing, learning, and embracing the endless iteration.
Let's figure this out together!
Hi friend! I'm Midi, and I've just released my first little adventure game. I've also not gotten insane yet! I'm a film editor and musician by day and a solo game developer by night.
My leap into the unknown started a few years ago, but the idea of making games has been planted in my brain for many years. Game Jams actually helped me to finally get serious and finish something. The result is Snow Cone Serenade. It's a liminal adventure game about entering a cursed world to save your little dog.
So, what am I going to share here with you?
My findings in trying to get a hold of all those aspects of game design. That means stories about failing and succeeding:
- Post-Mortems
- Composing a score & designing sound
- Writing branching dialogues
- Puzzle design
- Making art with limited skills
- User interface design
- Handling the scope of my games
- Enjoying radish (It’s the quintessential underrated root vegetable)
How do we go about this?
I'm not into approaching anything in my life in a dogmatic way. So, there are no technical stories about how to do something the undisputed right way. Technique and knowledge are essential for everybody, but I believe that my personal taste is the most important thing to develop. In other words, I have to know why I like or hate something to make a game. Otherwise, I'm flying the plane with a map in my hand and a blindfold on my face.
I'm still learning all this myself, and I invite you to learn it with me as we go along. What do you say?